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Post by Dungeon Master on Apr 10, 2009 16:54:57 GMT
Ill be starting a new thread this weekend which will take you to the Yawning Portal. Theres also something going on off screen, that will be updated as well.
As you know Ive been hinting that there arent enough party members
But you already have a female fighter, who by default, is part of the party. Given what you have (& making an assumption or two)
1. Cathmhaol , Fighter 2. Zeric, sorceror 3. Dace, Fighter 4. Rumpleskin, Fighter 5. Eneval, Cleric (given that Kev comes back)
Now you also have an opportunity of 6. Garri, thief 7. Mylene, fighter 8. Garri's companion.
Now that would leave you with 4 fighters & 1 thief (granted that these intermix some what - Garri has both) 1 sorceror 1 cleric
That would leave you without either an extra cleric or magic user/wizard/sorceror. That would leave you with a party of eight, which would be sufficient enough for Undermountain, though you could look at expanding to 10. But that would leave me with something like 5 or 6 NPC's, which may be to unwieldy
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Post by Cathmhaol on Apr 12, 2009 12:31:57 GMT
How about a second priest? That could help out with the healing and the fighting, if necessary. To save any unnecessary religous schism, he/she could be an acolyte of the same religion of Enerval, sent out on some sort of work experience type of thing?
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Post by Dace on Apr 14, 2009 15:18:17 GMT
I'm easy about what you decide, really. I never believe a group should be the perfect balance, whatever that is. I'm all about the plot and the story and the interaction.
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Post by Dungeon Master on Apr 14, 2009 17:50:37 GMT
I'm easy about what you decide, really. I never believe a group should be the perfect balance, whatever that is. I'm all about the plot and the story and the interaction. Well Im not one for to many rolls anyway. The party is shaping up pretty well really, I have an NPC in mind, so that in itself is it all done. Though death to Zeric would really put the party at risk.
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Post by Zeric on Apr 14, 2009 22:25:18 GMT
Eh!
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Post by Cathmhaol on Apr 16, 2009 6:19:24 GMT
"Death to Zeric"? Don't worry, mate - we'll try to look after you!
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Post by Dace on Apr 16, 2009 7:46:06 GMT
Yeah and if not, that Scroll of Raise Dead might come in handy.
"Hey Zeric, pass the ketchup." "Braaaaaaaaainsssss."
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Post by Zeric on Apr 17, 2009 12:29:07 GMT
*Kicks Harv''s shin*
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Post by Dace on Apr 17, 2009 15:14:41 GMT
"What's that Zeric, the barkeep's trapped down the well?"
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Post by Dungeon Master on Apr 19, 2009 20:25:13 GMT
"What's that Zeric, the barkeep's trapped down the well?" You better hope not, that man has connections.....
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Post by Dungeon Master on May 12, 2009 11:23:58 GMT
OK, as we are now about to enter Undermountain, Im going to post a brief summary of what youll need in way of personnel, treasure and dungeoneer tips. Once discussed here, it'll need to be summarised on the game thread. Personnel Given that Im not revealing anyones class or career choices, Im summarising what everyone knows about eac of the characters as they stand in game. Im also putting down weapons and armour Cathmhaol - Fighter - longsword - Shield & medium armour Zeric - sorcerer - Staff - no armour Dace - Scout - 2 swords - medium armour Rumbleskin - axe/hammer - heavy armour Milo - Wizard - staff/dagger - no armour Eneval - priest - mace - shield & medium armour Ill be NPCing eneval as well as Kev (whose time is limited) Garri - rogue - rapier/dagger - light armour Xand - priest - mace - shield & heavy armour Maylene - fighter - rapier - buckler & light armour Steffan - archer - bow/sword - light armour NB- Steffan hasnt agreed yet...... there is also a possibility of one or more extra players in the pipeline(thanks Tom), though I have no idea of character ideas at the moment (if they do come in. I may reduce the NPC's) TreasureCurrently the treasure policy that you have seems to be collect the money and pool it. Characters can collect or share it appropriately as required. With a load of new characters your going to have to come up with something a bit more concrete, especially when it comes to magic/special items. You might even want to put it in the constitution when you register in Waterdeep (Zeric had that idea). Obviously offers need to be made to Milo, Xand and Maylene (and or Steffan). You can assume that Garri will go regardless. TipsUndermountain is tough, its a growing changeable dungeon that is in the control of a powerful wizard and some of his apprentices. If youve read Undermountain, my version of it will be different as Ive taken rooms etc from the old box set, web pages and my own mad imagination. - Party Order; before you go down can you have a party order. I need this for traps, ambushes etc.
- Mapping; Ill be showing the dungeon in pics, but not an overall map. Id assign someone the task of mapping. To be honest gates will take you from Level 1 to Level 3 or across levels. If you need to get out, youll need a map of sorts (in game I think Ill map where you go and publish the map - its up to you who makes that skill roll)
- Equipment; youll be going into a large dungeon under a cold mountain at the beginning of spring. It will be cold. There may not be any food, youll need light sources, rope and all the standard equipment (spread it around between the party) - remember you may be carrying a lot of gold and or treasure out. Make sure you have enough carrying items.
- Movement; youll be on foot. Sp factor in that.
More as I think of them. But that about covers it.
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Post by Dace on May 12, 2009 12:15:49 GMT
Dace will obviously volunteer to go on point, although it should be noted it's normal to have a demi-human on lead as they have infravision and the like. Having said that, and for realism purposes, I still think it's okay to have a good scout on point and Dace will volunteer. Having a lit torch around is just something he'll need to do, suggesting he has a warrior-type not too far away as backup.
As for loot policy, equal split sounds reasonable to me, but then I'm not the party leader.
Also if we've got a bunch of items we don't need, we could sell them to make ourselves more comfortable; I think we have stuff we can sell and pool cash?
I'm sure it's too late for it now but it would be nice to arrange enchantments on some of our gear. I think it's going to be vital down there, to be honest.
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Post by Dungeon Master on May 12, 2009 12:29:55 GMT
Oh Harv has a point, its worth noting that, those in light armour will move the fastest and those in heavy armour the slowest. Remember that also Milo and Rumbleskin will move slower as well....
Thats about it. The slowest party member is Rumbleskin, the quickest Zeric or Dace
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Post by Cathmhaol on May 14, 2009 14:14:55 GMT
I'll remember that if it comes to running away! I'm happy to split the treasure though as party leader, Cathmhaol will retain the casting vote if there's any squabbling about who gets the +5 vorpal sword. I suggest that Garri accompanies Dace up front, with Cathmhaol & Rumblie in the second line to move in quick (well, quick-ish in Rumblie's case) if when we run into trouble. Then come the baggage, err... sorry wizards, priests, etc. with Myleen and Steffan at the rear. How's that sound?
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Post by Rumbleskin Ironeater on May 14, 2009 14:39:18 GMT
That works for me! Rumbleskin is definitely NOT a sneaky scout type
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