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Post by Dungeon Master on Sept 19, 2007 17:11:48 GMT
Realms Organisations will be placed here
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Post by Dungeon Master on Sept 19, 2007 17:13:38 GMT
The Harpers are a semi-secret organization dedicated to promoting good, preserving history (including art and music of old) and maintaining a balance between civilization and nature by keeping kingdoms small and the destruction of plant life to a minimum.
The Harper Code
* Harpers work against villainy and wickedness wherever they find it, but they work ever mindful of the consequences of what they do. * All beings should walk free of fear, with the right to live their lives as they wish. * The rule of law aids peace and fosters freedom, so long as the laws are just and those who enforce them lenient and understanding. * No extreme is good. For freedom to flourish, all must be in balance: the powers of realms, the reaches of the cities and the wilderlands into each other, and the influence of one being over another. * Whatever it takes, a Harper will do. Pride never rules the deeds of a true Harper. * Freedom is a multiversal right, though Harpers can spare themselves less freedom than those they work to protect when the need presents itself. * Harpers police their own. A Harper who hears the call of personal power can no longer hear the sweet song of the harp. A Harper who seizes power, and holds it above all else, is a traitor to the harp. Traitors must die for freedom to live. * Without a past, no being can appreciate what they have, and where they may be going.
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